Killing the Sacred Cows of Second Life

Posts at the new blog site:

CLICK TITLES FOR FULL ARTICLES:
The Interface
One received orthodoxy is to dumb down the interface, make it easier to use, nest the tools and buttons and menu items so that the new user is faced with only a few easy choices. The conventional wisdom is that someone gets to SL and they’re so confounded with choice that they leave instead of face the grueling tasks of figuring out how to fly, drive, walk, teleport, build, chat, IM, join groups, search the grid.

But here’s the question – so what?

Orientation for Newbs

…Which brings us to Help Island and those first builds and arrows and handy signs. Lose them all.

And our special bonus feature…:P

My Avatar is Not Me, or, Why Virtual Worlds Will Not Become Appliances
My avatar is my interface to a culture, and in this case, the culture in which my avatar performs (just as I perform in the actual world within my own culture) has the unique property that it’s recursive and that its basis is techne – one in which the tool we’ve built in silicon and wire contains the tools within it.

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