Slippcat and Second Life: Click Your Shoes, Earn a Linden!

Slippcat has come out of the closet at the Virtual Worlds conference here in New York, and that closet is filled with objects that will be served to you free from their warehouse and that will earn your fellow Second Life citizens a Linden or two if they click on it. So watch out, because if you make stuff now, you’re about to compete not just with freebies, but with paybies.

Slippcat is boldly setting out the “change the face of advertising”, although one consequence is they may change the face of menu-driven poseball furniture and other, um, odds and ends. Slippcat is trying to slip into that gaping need for brands, advertisers and agencies to “serve the ads and measure, measure, measure”. One of the topics for discussion here at the conference is measurement and return on investment. Slippcat is trying to fill that gap by becoming the DoubleClick of virtual worlds.

Slippcat’s idea is fairly simple:
- Give out stuff for free to the residents of Second Life and other virtual worlds
- Embed in that free stuff ads, messages and information
- Pay people to access those ‘embeds’ on a “per click” basis
- Measure it all, track it, and report back to the advertisers on the number of views, length of view, proximity to message (did I just use the word proximity?), all the good measurable stuff that lets you calculate some kind of return on investment

And lifting from Google, the cost per click and what it pays out will be run auction style. According to their literature:

“As the prices are set by bidding by the advertisers (much like web context-driven word ads) payouts would depend on the advertiser’s budget. Say that Office Depot and Staples had very similar office chairs in-world, but one of these was offering higher payments, then the odds are that *that* chair would be appearing in more in world homes and offices.”

Slippcat is planning a warehouse of goods that their development arm will create, sponsored by companies (like Office Depot), and give the merchandise out at no cost to the in world communities. So, say I want a couch. I get a free one from Slippcat. Now, benefit is, my friends come over to visit, they like the couch, they click it and yes, they get an ad or a link to the Office Depot (or Pottery Barn, or whatever) Web site, but they also get a few Linden dollars for the effort and time.

Speaking with the booth babe from Slippcat (actually, not really a booth babe, more a geeky computer type as befits a VW company), I asked about their vision for how this rolls out. And it encompasses everything from posters, to kiosks, to education, to furniture, to shoes. Yay! Clickable shoes! (Hmmm, I wonder if they’ll be Xcite! compatible – imagine not only getting paid to click someone’s, er, accessory but also elevating their….OK, never mind. I also wonder whether clickable Slippcat beds will include sub-menus for the poses, but again, I don’t mean to illuminate the dark corners of my mind, just point out some of the things that people might want to do with all this “ad farmed furniture”).

I asked one of the senior folks at Slippcat how in-world content creators felt about the service.

“They hate us,’ he said.

I’ve been arguing for some time now that the in world economy should be protected, but that there’s a growing sense that content creation itself won’t be sufficient as a way of generating decent revenue for a variety of reasons: copybot, of course, and a copyright enforcement approach by Linden that I don’t see getting any more brilliant or well-managed. But also the ubiquity of objects in a landscape where nothing ever deteriorates or wears out, it just gets lost in inventory.

If interoperability arrives, and it will (whether as a workaround hack or as a sanctioned part of the code), then when you make a shoe for one world it’s just as good for all the others. So, you can make really, really good shoes, but be aware that you’re pretty much competing against free, and now, not only free but against stuff that actually PAYS to own it. Branding, loyalty, in-world presence, experiences, community – all the “soft” stuff will be increasingly important in competing against all these hard numbers guys who are serving out Lindens because there’s some advertiser somewhere who will believe that by demo-ing their couch in someone’s virtual house, they might get them to buy it for their real one.

My first vote is for Obus Forme to come on in, because I could use one of those about now.

6 Responses to “Slippcat and Second Life: Click Your Shoes, Earn a Linden!”

  1. Eris Says:

    I have an ad-blocker running in my web-browser so that i never have to see click-able ad’s which i’ll never click on.

    So i won’t need an ad-blocker in SL? I’ll just learn to avoid all ad-embedded furniture. I’ll also learn to avoid the crowds of anonymous penniless noobs desperately clicking on sky-high piles of free furniture.

    Slightly flawed plan perhaps? :-)

  2. dusanwriter Says:

    Haha that’s what I said to them Eris, asking whether it isn’t just a glorified sort of camping. They claim they’ve built something in that, I suppose, limits how many clicks or something. Although really, it seems like it’s so hackable and ridiculous. Surely they’re smart enough to realize that sims will start piling up clickable junk – kind of like camping piles but in this case someone else pays!

  3. Corcosman Voom Says:

    “it seems like it’s so hackable”

    Perhaps we can expect a continual parade of Clickbots collecting their limit of lindens then instantly coming back with a new identity. The humans may get squeezed completely off the grid.

    And the Lab will have huge numbers of new signups to point to – “More than eight billion new accounts in the last 90 days!”

  4. Virtual World Conference: Slippcat Redux « Dusan Writer’s Metaverse Says:

    [...] the Metaverse Less Real if Madison Avenue Says It Ain’t? (Report from the Virtual Worlds Conference)Slippcat and Second Life: Click Your Shoes, Earn a Linden!Papervision TutorialFreebies that Pay: Second Life and Slippcat ContinuedPapervision SampleIBM [...]

  5. Cocoanut Koala Says:

    Coupla thoughts on this whole Slippcat stuff – which, if I’m understanding it correctly, is the idea of giving people freebies, like couches, and paying them for clicking on them.

    1) Good advertising, seems to me, is advertising you like to look at – or at the least, can’t help looking at, and which then sticks in your mind.

    Good advertising is not advertising where you have to PAY people to get them to look at it.

    So aside from delivering click numbers to advertisers, I don’t see that this works particularly well in itself as an advertising model.

    2) Items like these can never offer cachet. When it comes to anything from clothes to couches, people pay for cachet.

    And even if not willing to pay a premium for cachet in every instance (and few of us are), we will at least pay a modicum to avoid being viewed as any number of bad things: a charity case; a pathological cheapskate; a fashion victim; someone not “in the know”; or a person with no taste or imagination whatsoever, etc.

    So while people might want a couch to click on and make money from (if I’m understanding how this works correctly), they likely won’t be showing that couch off to their friends and lovers.

    They will need another couch for that. The clickable one will be the couch in the closet, as it were.

    So I think the Slippcat representative saying about the content creators, “They hate us,” is kind of putting on airs, by implying that these items actually represent a threat to creators of good-quality content.

    coco

  6. EarnClicking Says:

    Best Paid to Clicks Sites! Best Traffic Exchanges, Trusted PTC Sites, Top PTC Sites, Make Money EASY every day!

    We show scam sites, and trusted ones! Visit Now:


Leave a Reply