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	<title>Comments on: Joy of Rendering: 3DS, Second Life, and Neptune</title>
	<atom:link href="http://dusanwriter.wordpress.com/2008/03/18/joy-of-rendering-3ds-second-life-and-neptune/feed/" rel="self" type="application/rss+xml" />
	<link>http://dusanwriter.wordpress.com/2008/03/18/joy-of-rendering-3ds-second-life-and-neptune/</link>
	<description>Explorations of the Metaverse - future, hope, technology, business, creativity and spirituality</description>
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		<title>By: by the way</title>
		<link>http://dusanwriter.wordpress.com/2008/03/18/joy-of-rendering-3ds-second-life-and-neptune/#comment-1195</link>
		<dc:creator>by the way</dc:creator>
		<pubDate>Thu, 18 Dec 2008 15:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.wordpress.com/?p=490#comment-1195</guid>
		<description>&quot;anonymus-not!&quot; is a noted SL-hating troll</description>
		<content:encoded><![CDATA[<p>&#8220;anonymus-not!&#8221; is a noted SL-hating troll</p>
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		<title>By: Content is Copiable, Land is Free, Long Live the Creators &#171; Dusan Writer&#8217;s Metaverse</title>
		<link>http://dusanwriter.wordpress.com/2008/03/18/joy-of-rendering-3ds-second-life-and-neptune/#comment-890</link>
		<dc:creator>Content is Copiable, Land is Free, Long Live the Creators &#171; Dusan Writer&#8217;s Metaverse</dc:creator>
		<pubDate>Sat, 12 Apr 2008 16:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.wordpress.com/?p=490#comment-890</guid>
		<description>[...] they&#8217;ve suddenly got 195,000 high quality builds for sale, you know, the rendered kind like Neptune, so now there&#8217;s a pool of content creators out there somewhere who don&#8217;t even need to [...]</description>
		<content:encoded><![CDATA[<p>[...] they&#8217;ve suddenly got 195,000 high quality builds for sale, you know, the rendered kind like Neptune, so now there&#8217;s a pool of content creators out there somewhere who don&#8217;t even need to [...]</p>
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		<title>By: dusanwriter</title>
		<link>http://dusanwriter.wordpress.com/2008/03/18/joy-of-rendering-3ds-second-life-and-neptune/#comment-693</link>
		<dc:creator>dusanwriter</dc:creator>
		<pubDate>Sat, 22 Mar 2008 02:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.wordpress.com/?p=490#comment-693</guid>
		<description>Was glad to see NWN &lt;a href=&quot;http://http://nwn.blogs.com/nwn/2008/03/second-life-b-1.html&quot; rel=&quot;nofollow&quot;&gt;pick this up&lt;/a&gt; with a bit more detail on the export of the mesh. I&#039;m assuming it&#039;s not that much different from the explanation of the SL2MV &lt;a href=&quot;http://mymultiverse.com/blog/?p=23&quot; rel=&quot;nofollow&quot;&gt;pipe&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Was glad to see NWN <a href="http://http://nwn.blogs.com/nwn/2008/03/second-life-b-1.html" rel="nofollow">pick this up</a> with a bit more detail on the export of the mesh. I&#8217;m assuming it&#8217;s not that much different from the explanation of the SL2MV <a href="http://mymultiverse.com/blog/?p=23" rel="nofollow">pipe</a>.</p>
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		<title>By: dusanwriter</title>
		<link>http://dusanwriter.wordpress.com/2008/03/18/joy-of-rendering-3ds-second-life-and-neptune/#comment-674</link>
		<dc:creator>dusanwriter</dc:creator>
		<pubDate>Tue, 18 Mar 2008 15:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.wordpress.com/?p=490#comment-674</guid>
		<description>Hey anonymous-not - can you point me to an export utility from SL to Maya? As I mention in the post, you can currently build and render in Maya and import into SL but that&#039;s not always a help to SL-only developers. So if you&#039;re aware of an export to Maya pipeline I would LOVE to hear about it.

As far as whether you like the look or feel I suppose it will be interesting to see what people do with their imagination. I suppose people might only see a glass stuck on a bar where others see opportunities and allow their creative juices to lift off of what is clearly supposed to be a demo. I imagine multiple renders of the same scene at different times of the day, with the textures being swappable based on a detect sun parameter. Aside from a cocktail lounge I&#039;ll place my faith in the residents of SL to explore the possibilities.

As far as &#039;dead and haunted&#039; I&#039;d refer you to my &lt;a href=&quot;http://dusanwriter.wordpress.com/2007/10/19/the-empty-world/&quot; rel=&quot;nofollow&quot;&gt;earlier post&lt;/a&gt; on the subject and in particular the following:

- In RL, how often is a social group of friends (or even strangers for that matter) available to satisfy our whim to be entertained or ’social’? Social activities don’t happen because we want them to, they take a circle of friends, a network of shared plans, an understanding of each other’s patterns and preferences. Same is true for SL.

Not sure what your experiences have been in SL, or RL for that matter, I can just share my own perspective.</description>
		<content:encoded><![CDATA[<p>Hey anonymous-not &#8211; can you point me to an export utility from SL to Maya? As I mention in the post, you can currently build and render in Maya and import into SL but that&#8217;s not always a help to SL-only developers. So if you&#8217;re aware of an export to Maya pipeline I would LOVE to hear about it.</p>
<p>As far as whether you like the look or feel I suppose it will be interesting to see what people do with their imagination. I suppose people might only see a glass stuck on a bar where others see opportunities and allow their creative juices to lift off of what is clearly supposed to be a demo. I imagine multiple renders of the same scene at different times of the day, with the textures being swappable based on a detect sun parameter. Aside from a cocktail lounge I&#8217;ll place my faith in the residents of SL to explore the possibilities.</p>
<p>As far as &#8216;dead and haunted&#8217; I&#8217;d refer you to my <a href="http://dusanwriter.wordpress.com/2007/10/19/the-empty-world/" rel="nofollow">earlier post</a> on the subject and in particular the following:</p>
<p>- In RL, how often is a social group of friends (or even strangers for that matter) available to satisfy our whim to be entertained or ’social’? Social activities don’t happen because we want them to, they take a circle of friends, a network of shared plans, an understanding of each other’s patterns and preferences. Same is true for SL.</p>
<p>Not sure what your experiences have been in SL, or RL for that matter, I can just share my own perspective.</p>
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		<title>By: anonymus-not!</title>
		<link>http://dusanwriter.wordpress.com/2008/03/18/joy-of-rendering-3ds-second-life-and-neptune/#comment-673</link>
		<dc:creator>anonymus-not!</dc:creator>
		<pubDate>Tue, 18 Mar 2008 14:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.wordpress.com/?p=490#comment-673</guid>
		<description>thats kinda lol since you can do that in maya for ages.

the whole scene still looks static and you cant remove pre-rendered furnitures or the illusion is broken. (their shadows remain on the floors/walls.)

of course you can opt to render the building only, but then, placing not baked furns there would make them strike out of the environment.

nonetheless, these designs (like the glass stuck forever on the bar on the image above) help SL look even more dead and haunted than it actually is.</description>
		<content:encoded><![CDATA[<p>thats kinda lol since you can do that in maya for ages.</p>
<p>the whole scene still looks static and you cant remove pre-rendered furnitures or the illusion is broken. (their shadows remain on the floors/walls.)</p>
<p>of course you can opt to render the building only, but then, placing not baked furns there would make them strike out of the environment.</p>
<p>nonetheless, these designs (like the glass stuck forever on the bar on the image above) help SL look even more dead and haunted than it actually is.</p>
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		<title>By: Adz Childs</title>
		<link>http://dusanwriter.wordpress.com/2008/03/18/joy-of-rendering-3ds-second-life-and-neptune/#comment-672</link>
		<dc:creator>Adz Childs</dc:creator>
		<pubDate>Tue, 18 Mar 2008 12:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.wordpress.com/?p=490#comment-672</guid>
		<description>Wow.  That look really impressive.</description>
		<content:encoded><![CDATA[<p>Wow.  That look really impressive.</p>
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