In 2008 it’s a virtual world a day, most of them for kids, but some contenders for the Second Life audience and purpose. Now comes Blue Mars, which has observers drooling because of the brilliance of its graphics.
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Problem? First, the developers say it won’t be launched until late 2008, by which time 100 other virtual worlds will have staked their own claims to various bits of real estate, some of which include the “we’re the prettiest” terrain, to others like Twinity which are staking out the “we’re really real, including our really real commerce” section of the virtual world mainland (thanks to Rai for his review which was more “on the ground” than my previous post on its economics).
Second, they claim to be developing for common user computer platforms 3 to 5 years hence – which makes me wonder how they KNOW what platforms will look like 3-5 years hence? Maybe we’ll all be walking around with HUDs in our sunglasses and caring more about data and social interaction as compared to how real the trees look?
Having said that, the Blue Mars screen shots are gorgeous. They might want to use a touch more Windlight though and a little less high rez texturing. ![]()

But I’m a big believer in two things: stuff is engaging not because of how it looks, although that can be the thing that gets you in the door; and the more “real” stuff looks the easier it is for the human mind to spot the stuff that looks off. Verisimilitude was the Holy Grail of the virtual reality days – and as game world proved, virtual doesn’t need to feel like reality to have a really high level of engagement and impact on the user.
February 23, 2008 at 12:33 am
Well, nice looks will get you a lot of interest, but that is all you will get — you nailed that down in your last paragraph
. By the way, isn’t there some name for the law that says that the more « realistic » things get, the more the human mind focuses son spotting what is off ? I seem to remember having read something like that once…
February 23, 2008 at 11:03 am
[...] Dusan Writer’s Metaverse Over-Hyped Blue Mars Still Raises Benchmark for Second Life Quote from the site – In 2008 it’s a virtual world a day, most of them for kids, but some [...]
February 24, 2008 at 7:53 pm
[...] realistic worlds like the coming Blue Mars, and continual improvements like Windlight and Havok, not only make these spaces more compelling, [...]
March 7, 2008 at 8:49 pm
[...] Curious to think about and see how people are using glow, and how they will use Web objects, to change the richness of environments. Otherwise, we all wait for Blue Mars. [...]
April 3, 2008 at 11:28 pm
[...] Meet some people making some cool technology, trying to fill out little gaps in the metaverse. Blue Mars is looking pretty hot. There’s a lot of concurrent Flash/3D world stuff going [...]
April 5, 2008 at 10:25 pm
[...] is a bubbling little corner of progress. But really? Nothing much is gonna change – not until Blue Mars comes out, at least, and they have a LOT of proof-of-concept before they’re anywhere close, [...]
April 6, 2008 at 4:23 am
“They might want to use a touch more Windlight though and a little less high rez texturing.”
Dusan, that’s the CryTEK engine. If you haven’t played the game called CRYSIS, I urge you to do so–IMHO nothing comes close to how CRYSIS mimics vegetation, water and atmospherics into the digital form–it simple beats Windlight hands down. But then it has a totally different rendering methodology I supposed.
-RODION
April 6, 2008 at 4:51 am
I’ll check it out Rodion, thanks for the tip. The parts of Blue Mars they were showing at the show were stunning. And for the ladies (and men, why not) they had purses that looked better than the real thing. Good lord, a shoppers paradise, which I guess is the idea. And dead on about the water etc., it was astonishing.
April 6, 2008 at 5:03 am
BTW Avatrian had a booth there, right next to Hamlet’s LOL Chenin and Arie were there
You guys didn’t bump into each other?
-RODION
April 6, 2008 at 5:22 am
Awww I guess not.
Although I talked w/ Hamlet and otherwise saw masses of people none of whom I really knew haha.
Fascinating time. And the Avatrian stuff is pretty cool btw, keep up the good work.