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	<title>Comments on: Pinball Havok</title>
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	<link>http://dusanwriter.wordpress.com/2008/01/31/pinball-havok/</link>
	<description>Explorations of the Metaverse - future, hope, technology, business, creativity and spirituality</description>
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		<title>By: dusanwriter</title>
		<link>http://dusanwriter.wordpress.com/2008/01/31/pinball-havok/#comment-500</link>
		<dc:creator>dusanwriter</dc:creator>
		<pubDate>Mon, 11 Feb 2008 11:24:26 +0000</pubDate>
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		<description>Wonderful stuff Moy! We&#039;re running some simulations using Havok4 as well...nothing half as fancy, really just toying with some scripts and seeing what the physics engine does deep down inside. And absolutely on lag - almost impossible to crash a sim but we&#039;ve done it! hehe</description>
		<content:encoded><![CDATA[<p>Wonderful stuff Moy! We&#8217;re running some simulations using Havok4 as well&#8230;nothing half as fancy, really just toying with some scripts and seeing what the physics engine does deep down inside. And absolutely on lag &#8211; almost impossible to crash a sim but we&#8217;ve done it! hehe</p>
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		<title>By: Moy Loon</title>
		<link>http://dusanwriter.wordpress.com/2008/01/31/pinball-havok/#comment-497</link>
		<dc:creator>Moy Loon</dc:creator>
		<pubDate>Sun, 10 Feb 2008 23:00:17 +0000</pubDate>
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		<description>Well, this game was made in havok1, and will works better in havok1, in havok four however, the marbles run so much smoother, and you don&#039;t get a random &#039;bounce&#039; from time to time, but with the immaturity of havok4 at the moment, it has some bugs, but is still very playable, sculptis still have a spherical bounding box (Linden Labs will not have mesh for collision, because they do not wanna load the images for the sculpits server-side), but with havok4 however, I can add alot more moving things, with alot more players with less lag...

-Moy Loon</description>
		<content:encoded><![CDATA[<p>Well, this game was made in havok1, and will works better in havok1, in havok four however, the marbles run so much smoother, and you don&#8217;t get a random &#8216;bounce&#8217; from time to time, but with the immaturity of havok4 at the moment, it has some bugs, but is still very playable, sculptis still have a spherical bounding box (Linden Labs will not have mesh for collision, because they do not wanna load the images for the sculpits server-side), but with havok4 however, I can add alot more moving things, with alot more players with less lag&#8230;</p>
<p>-Moy Loon</p>
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