The following is a map of the common user experience of Second Life posted as part of a serious dissertation on bringing users up to speed in Second Life.
This map was validated using advanced statistical and research tools (hey, it was published out of the University of Texas at Austin so it must be serious!). It uses something called Interactive Qualitative Analysis.

Much like the business world where “aggregate communities” means “get people to show up”, academia has its own language that requires careful interpretation.
Therefore I offer my own version of the University of Texas at Austin analysis:
Large version here:model-2.jpg
My model was also created using “Interactive Qualitative Analysis”.
Please do not request demonstrations of my ability to interact, however the qualitative analysis is based on a scale of 1 to 5 from:
“Wow, that was amazing, I didn’t know you could DO that in SL”
at one end of the scale and
“Ooops, gotta go, RL”
at the other.

November 7, 2007 at 7:36 am
[...] User Experience Mapping of Second Life: Academic Model The following is a map of the common user experience of Second Life posted as part of a serious dissertation on bringing users up to speed in Second Life. [...]
November 16, 2007 at 7:48 pm
This is fantastic. i think your model is closer to the Sl experiecne than mine!
November 17, 2007 at 2:40 pm
Haha….well I hope you realize it was in good-natured fun.
By the way, I really do like your model – I’ve pulled it out on a number of occassions to explain to partners or clients the stumbling blocks that lie between those first experiences with SL and finding the sweet spot of creativity and purpose which is its potential.
Keep up the good work!